throwing a disc

Forehand Mechanics That Aren’t Taught

The best way to describe throwing a forehand is comparing it to a vertical jump. As we know, vertical jumping ability is directly influenced by the speed of the force exerted against the ground during a fixed span of time; the faster the application of that force, the higher the jump. To translate this concept into throwing a forehand, we can infer that the less time it takes to apply a given amount of snap to the disc, the more rotations will be yielded per ‘x’ amount of time. With this, if you look at an exceptional thrower like Alex Thorne, you’ll notice that he has one of the quickest releases out of any thrower in the nation. Furthermore, those quick releases all generally look more or less the same, regardless of the distance of the throw. Such quick releases coupled with a strong snap provide for a throw that will fly through the air with very little observable disruption from wind.

To Huck or Not To Huck

A general rule of thumb I like to follow is this:

Huck from Zone A; don’t huck from Zone B. In Zone A, use shallow/deep cuts (ie horizontal stack); in Zone B, use break side/open side cuts (ie vertical stack).

Several factors affect this general rule:

  1. What the Defense is running against your Offense – if they’re running a zone then maybe you want to try and work it up the field. Or maybe you want to huck right away for field position so you don’t turn the disc over close to your end zone.

Throwing Practice Evolution

What follows are my thoughts on phases a player might go through as they engage in deliberate throwing practice. These are offered so that you know what to expect and can avoid becoming stagnant.

Beginner Phase: This phase may be characterized by unbridled enthusiasm and complete obsession with throwing practice. During this phase, I’d say just go with the flow and do what feels right. When you first begin, you’re going to have quick gains in throwing capabilities no matter what you do. Just get the disc in your hands as often as possible.