The WFDF Ultimate Rules Sub-Committee is pleased to release the new WFDF Rules of Ultimate website, which is at rules.wfdf.org. The new site includes an interactive html version of the Rules of Ultimate, a discussion forum and a new Rules Accreditation process.
If you live and play in North America, official rules are here: usaultimate.org/resources/officiating/rules/11th_edition_rules
If you play anywhere else in the world, the WFDF official rules of ultimate: wfdf.org/index.php?page=rules/wfdf_ultimate_rules
- The Field: A rectangular shape with end zones at each end. A regulation field is 70 yards by 40 yards, with end zones 25 yards deep.
- Initiate Play: Each point begins with both teams lining up on the front of their respective end zone line. The defense throws (“pulls”) the disc to the offense. A regulation game has seven players per team.
Lots of players don’t realize that they are entitled to the vertical space above them when the disc is in the air. And for those who do know about the principle of verticality, many aren’t always clear on how to know if a foul has been committed.
First, it’s important to understand what the principle of verticality is and then it’s important to understand how to interpret the rule in order to determine if a foul has been committed.
According to the USA Ultimate 11th Edition Rules,
b. Receiving Fouls:
Everyone has traveled – but how many times are they called on it? When is a good time to call a travel on someone? When is a bad time to call a travel on someone? These are all important questions but it’s important to understand what a travel is before you call it on someone.
The USA Ultimate 11th Edition describes a travel as:
J. Traveling: The thrower must establish a pivot at the appropriate spot on the field and keep all or part of the pivot in contact with that spot until the throw is released. Failure to do so is a travel and results in a stoppage of play and a check.