Considered by many as the greatest ultimate game of all time, Furious George took on DoG (Death or Glory) in the semi-finals of the 2002 UPA Club Open Ultimate Championships.
In a game that saw only 5 turnovers (including just 1 turnover in the second half), Furious George would go onto defeat DoG and eventually beat Ring of Fire in the finals to claim the 2002 UPA Open title.
Thomas Kuhn, a member of the 2008 World Champion Canadian Open team, was recently selected to be a member of the Open Team which will be traveling to Sakai, Japan in July to compete in the 2012 WFDF World Ultimate and Guts Championships.
Thomas talks about what other countries he thinks will be strong contenders, how this year’s Canadian team compares to the team from 2008 and who he thinks will win World’s this year (I’ll give you one guess!).
Thomas Kuhn, an ultimate frisbee player living in Calgary, Alberta, Canada, won World’s in 2008 with the Team Canada Open team. He was recently selected to the roster again this year and will be traveling to Sakai, Japan in July to compete in the 2012 World Ultimate and Guts Championships.
I’ve been playing ultimate with Thomas for about 5 years so I recently had the chance to sit down and ask him some questions. Thomas has worked hard and earned his spot on the team. He’s a testament to how hard work and practice pay off and help you become a better player.
So my last post was about how to approach games where your team significantly outmatches your opponent. But the more interesting question is what to do when your opponent is significantly stronger than you.
If your team is one of those teams that takes themselves seriously, then you probably have goals. And if those goals are appropriately high, then you probably have a team ahead of you that you need to beat (unless you play for Fury or Revolver). Maybe your goal is to make the second day of Regionals or make Nationals or make quarters or win everything. In all divisions, those teams on their respective bubble are wondering how to knock off that team just ahead of them.
Faking is an art and, whilst it looks easy, making good fakes requires subtlety, disguise and deception. The movements a player makes whilst faking should mimic exactly the movements that a player makes when they throw but halt at the last moment. The aim is to throw the defender off balance or to move them out of position or to make them think that the thrower wants to do something other than that which they are going to do.
The basics of faking are these:
Making a fake look like it’s going to be a throw; otherwise it’s not going to fool your defender
One of the best drills I’ve done is called the 3 Man Drill. Basically, it involves one throw, one marker, one catcher and one disc. The flow of the drills works as follows: mark, throw, go. As you’ll see in the video below, it’s all about the thrower trying to fake out the marker, and the marker trying to prevent the thrower from getting a clean throw off.