You want your team to start on D in the best possible position. This happens when the best puller on the team (NOTE: not the best thrower) pulls. Every pull is huge no matter if it’s to start the game or if you’re pulling on universe point (game tied – next point wins). A bad pull will give the other team an advantage before they even catch the disc so you want to have the best pull every time.
Since in a game you are going to be marked by someone, you will want to be able to throw both a backhand and a forehand. A backhand will give you more separation from your mark than a flick since you’re getting further away from your pivot foot on your throw. As well, a backhand gives you more control over the disc since you have greater range of motion on your wrist flick with the backhand. Having a good backhand is crucial to being a good handler.
This is a great drill for becoming a better puller. By doing this drill, you will be able to throw the disc longer, higher and more accurately. As well, you will become better at reading the disc while in the air and you can practice your catching. I only show this drill with my backhand but you can also do MTA’s with a forehand.
Popularity: 20%
Since in a game you are going to be marked by someone, you will want to be able to throw both a backhand and a forehand. Generally, most teams force you to throw forehand so having a good forehand will benefit your team greatly.